Thanks to Kenneth DeWolfe for help getting this information... some of it may be wrong, notify me if you notice any mistakes. ARCHAIC LEAF = raises skill by 10 ARMOR ORB = raises defence by 12 BAG OF BONES = raises attack by 8 BARK THIMBLE = raises defence by 4 CHANNELED GEM = raises skill by 6 CORF PEARL = attack down by 15, skill up by 15, resist up by 15 CRIMSON VOID = strength up by 6, defence down by 10, skill up by 6, resist down by 10, luck up by 20 EARTH'S AURA = speed down by 25, defence up by 20, resist up by 10 END BRINGER = raises all stats (except luck) by 25, kills the DC after 3-4 turns ENERGY GEM = raises energy in battle (after being summoned at normal level) by 6 FLAME AURA = defence down by 15, strength up by 15, resist down by 15, skill up by 15 FLAME ESSENCE = makes your creature strong against earth, weak against shadow GEM OF NAROOM = defence up by 5 GOLDEN CLOVER = luck up by 15 GRAIL OF LIFE = raises energy in battle, after normal summoning amount by 4 HYREN'S CLAW = raises attack by 5 LEAF ESSENCE = makes your creature strong against shadow, weak against water LUCENT BELT = raises skill by 10 MAELSTROM = raises attack by 12 OMBORS AMULET = raises resist by 10 PHANTOM WIND = raises attack by 10, speed by 10, skill by 5 PINCH OF LIFE = attack down 15, defence up by 15, RABBAGE FOOT = gets rid of all luck RAGE STONE = raises speed and attack by 2 SHADOW VEIL = defence up by 20, resist up by 20, causes confusion SHIELD ORB = raises defence by 15 SKY ESSENCE = makes your creature strong against water, weak against earth SPICE OF LIFE = raises energy in battle after normal summoning amount by 8 STONE ESSENCE = makes your creature strong against wind, weak against fire STONE OF DOOM = causes bad status effects STONE OF LIFE = raises energy in battle after normal summon by 8, protects against bad status (it won't stop end bringer's erupt, the thing that kills your dc after 3-4 turns, so don't even try, it is a waste of time) SWORD OF WIND = raises attack by 15 TIDE ESSENCE = strong against shadow, weak against water TITAN RING = raises attack by 8 WATER ORB = speed down by 5, all other stats up by 5 (except luck), causes hiccups WISH BONE = luck up by 5
|